NimTerra Claim a hex
A rusted fishing boat stranded on the dry former bed of the Aral Sea at Moynaq, Uzbekistan, under a wide blue sky

NimTerra

Claim what’s left of Earth

A land strategy game for Nimiq Pay, set in the year 3000, when fresh water is the only fuel left.

Claim a hex

Moynaq, Uzbekistan, 2025. This was the bed of the Aral Sea.

The machine took the sky.

The seas went to sludge.

Gold kept its value.

Water became fuel.

Earth is all that's left.

NASA satellite view of the full Aral Sea in 1964
Aral Sea, 1964
NASA satellite view of the Aral Sea on 25 August 2026, mostly dried out
Aral Sea, 25 August 2026. NASA.

The Drying is fiction. The Aral Sea is not: it lost most of its water in a single lifetime.

A land strategy game for Nimiq Pay, set in the year 3000, when fresh water is the only fuel left.

The Drying

  1. Machine wakes

    2050

    It does not attack. It simply stops needing us, and starts managing the planet like infrastructure.

  2. Sky closes

    2100

    The machine takes orbit. Every path off-world is gone. Earth is the only home left.

  3. Oceans die

    2300

    The seas turn to toxic sludge. Desalination dies with them. Fresh water becomes the only fuel that matters.

  4. Machine digs

    2600

    It buries its compute underground, where the crust keeps it cold. Its tunnelling churns the old world's machines back up.

  5. Now

    3000

    Gold still holds value. The machine lends its quantum memory to those who prove useful. Its war machines drop from the sky.

Worth
fighting for

Gold

The Latrobe gold nugget, a large natural gold specimen on a black background
  • Money for five thousand years.
  • It survived the collapse, the sludge and the machine.
  • The main currency of the map.
  • Earned on shipment runs. Never mined.

Water

  • Fuel for every vehicle, every run, every raid.
  • The oceans are sludge, so only springs, oases and condensers count.
  • Springs surface at random and are fought over.
  • Harvesters extract it; your HQ condenser trickles it.
  • Storms and toxic tides make it scarce.
A spring pooling water between red desert rock

qRAM

A dilution refrigerator, a tall stack of gold-plated plates used to hold a quantum computer near absolute zero
  • The machine's own quantum memory.
  • Rush a timer, refuel a run, claim a hex.
  • Earned from the machine's war constructs, or bought with NIM.
  • Tradable on the marketplace.
  • Free daily RAM is spent first and cannot be traded.

A real dilution refrigerator: quantum memory lives at a few thousandths of a degree above absolute zero.

Lost tech

  • Machines from before the collapse, churned up by the machine's tunnelling.
  • Bulwark: +20% defence.
  • Mining Core: +20% extraction speed.
  • Fuel Cell: +25% water efficiency.
  • War Banner: +15% vehicle damage.
  • Equip them, or sell them on the marketplace.

The Antikythera mechanism, over 2,000 years old, National Archaeological Museum, Athens. The old world has left lost tech before.

The Antikythera mechanism, an ancient Greek geared bronze device in a museum display

Claim a hex

Ocean hexes are toxic sludge. They cannot be claimed.

Swipe the map sideways to see the whole world.

Claim

Hex F-32

Centre41.5°N 60.0°E
TerrainLand, claimable
Nearest sludge3 hexes away
StatusUnclaimed. The map opens at launch.

Selected on load: the hex over the Aral Sea.

a hex

A hex's life

First you claim it.

HexF-32
OwnerYou
BuildingsNone
Water0

Then you build on it.

HexF-32
OwnerYou
BuildingsHQ condenser, water extractor, radar
WaterRising

Then they come for it.

HexF-32

Radar: tremors detected. Raid incoming.

Scrap Titan dropped 2 hexes away. 24-hour window. Top-5 damage pays qRAM.

A raid costs 5 RAM and 50 water.

Then you trade what it made.

HexF-32

Marketplace: Fuel Cell (rare), qRAM. Price: you set it, in NIM.

Keep hex F-32 for me.

One email when the game opens on Nimiq Pay. The hex you pick here is a wish, not a deed: at launch the map goes to whoever claims first.